| You may have seen the long list of exports of 3D file formats
which
Amapi 6 offers, including E.I. Fact, Lightwave, 3D Studio,
VRML
1, DXF, STL and many more. See the Eovia
website for a complete list - there's even a plugin for 3DS Max 2.5
and 3. (in earlier versions anyway)
What if you have another format, such as the popular Wavefront
OBJ format,
or Direct X files? Is there a way to import these into Amapi without
shelling
out too many additional $$$ ?
Well, I don't have a universal answer to this question, but at
least
for the PC/Windows platform, I've found a few programs recently which I
like,
so I'd like to share this with you. The goal was to find a program
which
is a 3D file format converter, and which reads and writes many of the
formats
that Amapi can handle, such as 3D Studio (*.3ds), VRML 1.0 (*.wrl) or
DXF
(*.dxf) files. In addition, such file converter would have to be
freeware
or very affordable shareware, and it must import and export Wavefront
OBJ
files. Native Lightwave would also be cool, and some game formats like
Direct X.
You may find that in this way, you can indirectly import
your
OBJ files into Amapi (at least the geometry part of it). You can also
convert
an Amapi model from one of the many formats which Amapi offers to
OBJ.
Here's the programs I've found so far. I've tested them for
the OBJ
import/export and saved to .3ds, .wrl and/or .dxf and been able to get
the data into Amapi. Feel free to contact me if you know of others
which
can be used in this context, especially for the MacOS.
3D Converters for the PC:
- Crossroads
3D by Keith Rule (free) - it's gone?! anyone knows where
it is now?
- 3DWin by Thomas Baier -
(29 Euros - still one of the best!)
- AccuTrans
3D by MicroMouse Productions
(very affordable - just $20)
- Infographic's MYRIAD
imports IGES and other CAD formats and exports 3DS - interesting
- HiJaak
Wow! 115 File formats,
including
IGES, SAT
and other CAD formats. Lots of image formats too
(not free, but perhaps worth the money when you need SAT or IGES) - TBD
- Here's a long list of CAD
converters (tenlinks.com)
- Transmagic, Inc.'s
converter
- new, need some feedback
- Zoltan Karpati's 3D Object Converter - Wow! $40
shareware
has 273 file
formats
here's the latest: ftp://ftp.elf.stuba.sk/pub/pc/graph/3dc32144.zip
(Release date: Nov 3, 2002)
(Supported file formats: 273)
(File size: 1.358.201 bytes) -
Okino's
PolyTrans
(not free, and in fact a little bit pricey, but it does the job)
- quick3d also
with a nice tool
to regenerate normals or invert them
- 3dreducer - VRML 1 + 2, with emphasis on
decimation(polygon reduction).
This really is a decimator with a few file formats supported, not
really
a converter. But you never know what the future may bring. It's free at
the time of this writing (version 1.2 - Oct 2001). Note that Amapi 5
and
6 also have a decimation built in.
New: 3dreducer has moved to http://www.VIZup.com - Milkshape
3D - a 3D modeler targeted at game and low-poly modeling, very
affordable (free? almost. It's shareware: free for 30 days and $20
thereafter)
and with extensive texturing support, as well as many many file
formats,
of course many for the game industry (Quake, Unreal, .x, etc...). The
only
limitation of importance I've noticed so far in my limited tests is
that
it doesn't appear to handle 'large' models. It is really designed for
low-polygon
model creation the way they want them in games. For example I
couldn't
get to see all the polygons of the famous elephant
tutorial with strong smoothing (over 16,000 polygons). In
another test with only minimal smoothing the model of the body had
about
700+ polygons, and exports from Amapi into Milkshape work very well.
Even more so, several exports from Milkshape import nicely back
into Amapi. While DXF and OBJ appeared to put all objects (body and two
eyes) into a single object ID when re-importing into Amapi, I don't
know
if it's in the export from Milkshape or in the import into Amapi that
it
did this. The 3DS (Autodesk 3D Studio) and VRML 1.0 exports from
Milkshape
worked best in that each part was still recognized as its own part,
i.e.
not grouped or welded with the rest. And in the 3DS case it even still
had the original part names which I had applied to them (body, left and
right) in Amapi at the start before exporting from it with the 3DS
format. In
my opinion this is a very promising converter if you have to get your
models
from game engine's formats such as Quake, Half-Life, Unreal, Serious
Sam,
Gamestudio, The Sims, Max Payne and many others... into Amapi. (or
Carrara).
Thanks Mete, and Gruetzi!
- Wings3D, a
free (and open source) 3D modeler written in a programming language
called Erlang
by Björn Gustavsson of Stockholm and a number of other
contributors
mostly in Sweden also. Inspired by Nendo, this is an interesting
modeler
in a number of ways, and it exports and imports 3DS as well as OBJ so
you
can use it as a converter to exports 3DS from Amapi and then convert to
OBJ. Wings also exports to Hash AnimationMaster and VRML 2 so again if
you have Amapi 4 or 5 and need VRML 2 or any version of Amapi and need
export to A.M. here's a way to do it. For MacOS X and Windows (and
more,
Linux I think, as it's openSource...)
3D Converters for the MAC:
Looking for more? I will occasionally search the web for new converters
like these mentioned here.
Time to Goooooooooooooooooogle!
Here's one example I found through Google: a great starting
point: http://dmoz.org/Computers/CAD/Viewers/
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