Here are a few renderings of a Mech modeled by Barrett Phillips of Cary, NC. This Amapikid was 12 years old when he modeled the mech in Amapi 3D 4.1.5. Renderings by Philip Staiger done in Amapi 3D v5.15.New! check the new Mech2 model at the end!
Note that Amapi offers a hybrid renderer, i.e. you can mix cartoon with raytraced objects in the scene. Some examples below show a cartoon rendered mech in a raytraced scene. The mech casts shadows, reflects in mirrors, and refracts through glass.
Click the images below for close-ups...
... using a dark metallic color
Various cartoon styles:fill color and black edge color, clean cartoon, no shades, with default detail ![]()
no fill color (edge only), draft techno sketch mode, 4 shades
... clean cartoon, edges only![]()
clean cartoon, 2 shades. White fill color.
Raytraced scene: metallic colors and reflections. Ground floor has two layers, one for color variations, the other for bumps. It is also a little bit reflective. There are two light sources, one reddish from the right, one blueish from the upper left. Both cast shadows.
Amapi's Hybrid renderer: the mech is rendered as a cartoon style, and partly seen with refraction through glass (front-right) which has a bump map to create the tempered glass effect. In the back left there's a reflective surface with a dense bump map to scatter the reflection (tempered steel effect like chinese wok). Note also that the cartoon mech still casts shadows.
June 10, 2000 - here's a new model (mech2)
Modeled in Amapi 4.1 and 5 by Barrett Phillips
rendered in Amapi 5.15 in Draft techno sketch cartoon mode
rendered in Amapi 5, clean cartoon mode